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Simplicity, mental models and perception & Playable Experience Design

March 24, 2021 @ 6:30 pm - 8:00 pm


Simplicity, mental models and perception
Jeremi Walewicz Antonowicz
UX Designer, Pilz

Jeremi is a UX Designer with 10 years of experience designing digital products ranging from simple web based applications to complex enterprise systems. He puts a great weight on human psychology and aesthetics to make products more intuitive, responsive and user friendly. Jeremi is based in Cork and works for Pilz, a leader in safety automation, who’s products ensure the safety of some of the biggest manufacturing processes in the world.

Playable experience design
Rachel Clancy
Art Director and Game Designer, Tea Creature Studios

Rachel Clancy is an art director and game designer with an MA in Independent Games & Playable Experience Design. In 2018 she was awarded the Sky Women In Technology Scholarship to develop A Hero’s Guide To Gardening – an interactive narrative game for kids, designed to help players develop their emotional literacy and begin a conversation about positive mental health. She is a queer woman and was diagnosed with ADHD as an adult, and an advocate for diversity and inclusion in the tech industry.


March 24, 2021
6:30 pm - 8:00 pm


George Longwill
Valeria Freire
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